![]() ![]() *Especially* the very start of the stage. Add something to turn around the enemies at the beginning of the stage, and after the section with the pencils, so you're not forced to suicide if you delay for a second. They add an unnecessary element of randomness to the stage. 1-up at the midpoint! If *no* other changes are made, *please* make this one! Having to worry about lives in a stage like this, especially since you have to ration them throughout the entire world, is an extra element of stress that's just not needed. I think a few small tweaks would go a long way towards making this stage a lot less frustrating: I consider myself a decent Mario player, but three times the deaths of any other stage is a bit much. Honestly, that was extreme even for the postgame. That stage is just so ridiculously demanding and precise. I really hate to shit on a level that's otherwise well designed around its gimmick and still fun, if challenging, but that tiny vine, and the lack of a mercy 1-up in the second half, was absolute garbage. If that red goopa flying over the midpoint moved *one* square further to the right, that would be infinitely more doable and less of a Guide Dang It. I lost like 40 lives trying to figure out the damn stage before I finally snapped and added in a 1-up there. Also, that "mercy 1-up" at the start that was so desperately needed, given the extremely trial and error nature of the stage, is not present at the midpoint. ![]() That tiny little vine is not the *least* bit obvious unless you're intimately familiar with the game's graphic replacements (and I'm not), and is only ever going to be stumbled upon by accident (I had to go into the editor to discover that it is, in fact, the top of an SMB1 vine, and is therefore climbable). Which is *extremely* vague as to what you're supposed to do.
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